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Pioneering Print Since 1898
Current Issue
Features: Board Games, Wargames, Tabletop Gaming, Board Gaming, Trish Carden, John Cobb, Robert Kuntz
James Hoare, a pedigree journalist whose scribing skills were honed in the annals of specialist titles from extreme art to historical analyses, is now realising his first mid-life crisis deep passion for tabletop gaming - Secret Passages, a love letter to the gritty, unpredictable RPG scene of the 80s and 90s. This quarterly, sixty-four-page magazine reflects a time when fantasy gaming was in its rebellious youth, flicking Vs at ‘video games’ and riding its knockoff BMX roughshod over linear fiction on the way to Firetop Mountain.
Secret Passages is an unapologetic bearhug of nostalgia. Packed with stories from the designers who wrote the rules, the artists who coloured your worlds and the players who took their first heroic (and often doomed) steps into the theatre of other peoples minds. Picking away at sugar-coated scabs, skipping the sanitised, hand-me-down, corporatised, namby-pamby, tight-wearing, ‘Chapter Approved’ nostalgia to expose the blood-stained tales from those who were actually there.
Secret Passages follows tracks in the sand to a time when games were pioneering - never before had an Ogre flung a Goblin for a touchdown, nor had any of your friends ever seen an actual ‘D20’. From the high strangeness of early D&D supplements to the bold experiments of the indie scene, Secret Passages captures the quirky brilliance and DIY spirit of the era. Just not the odour; Rick Priestley encouraged teenagers to build GravTanks from deodorant casing for a reason. Probably.
Imagine you’re ready to begin the journey to discover the gritty charm of gaming past - you come to a fork in the road - a double-headed cyclopean nostalgia monster blocks your passage. Do you choose to:
Buy a single copy of SECRET PASSAGES or a subscription of your desired length, delivered worldwide. Current issues sent same day up to 3pm! All magazines sent by 1st Class Mail UK or 48 Hour tracked UK & by Airmail worldwide (bar UK over 750g which may go 2nd Class).
Secret Passages 1 Packed with interviews and all-new illustrations, Secret Passages is a new zine exploring the tabletop roleplaying games, board games and wargames that raised us. In this first issue Secret Passages explores the weird, horny and no longer canon first Warhammer 40,000 novel, Mark Rein-Hagen talks about the bloody north of Vampire: The Masquerade, how Games Workshop’s Mordheim reflected our turn of the millennium angst, artist Dave Carson talks Fighting Fantasy, White Dwarf and more, we look back at the Advanced Heroquest and lots lots more.
Secret Passages 2 Bigger and better Secret Passages returns for its second issue exploring the tabletop roleplaying games, board games and wargames that raised us. This time filling 74 pages looking at how Ravenloft introduced gothic horror to Dungeons & Dragons, how Vampire: The Masquerade escaped from the tabletop and into the real world, why fan made skirmish game Warhammer Ahoy! Is due a comeback, and lots lots more.
Secret Passages 3 Secret Passages returns with its 3rd glorious issue, covering all things tabletop from RPGs to wargames and the world around them. In this issue Citadel Miniatures legend Trish Carden talks sculpting dragons, we ,look at how the people took possession of Games Workshop’s unruly fantasy sports game Blood Bowl, we explore the dark art of John Cobb, Robert J. Kuntz walks us through the birth of RPGs, all that and lots more!